The five most retrospectively creepy pieces about Lara Croft
Games journalism has come on a lot in a little over a decade.
ByGames journalism has come on a lot in a little over a decade.
ByViewed with hindsight, the constituent parts of BioShock were as disparate as they were bizarre. A game set inside a…
ByThe creative director of Bioshock Infinite talks to Bulent Yusuf about the new game, storytelling and unintended consequences.
ByWhat was revealed (and what wasn't) shows Sony desperately clinging to a business in disarray.
BySome games try to be explicitly political, while others tap into contemporary moral debates. But how much of a moral…
ByGames are not films: if a player is going to invest in a character's actions, they need to have a…
ByViolence isn't unique to cinema or games – they're just the latest recruit to the aftermath blame tradition.
ByHow internet communities encourage bad behaviour online.
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